#if 0
Disassembly failed
#endif

const BYTE gPTShader_LightAmbientOcclusion_RootSignature[] =
{
     68,  88,  66,  67,  32, 199, 
     98, 154, 179,  71, 236,  26, 
    208,  12, 226,  74, 163, 171, 
    242, 221,   1,   0,   0,   0, 
     52,   1,   0,   0,   1,   0, 
      0,   0,  36,   0,   0,   0, 
     82,  84,  83,  48,   8,   1, 
      0,   0,   1,   0,   0,   0, 
      6,   0,   0,   0,  24,   0, 
      0,   0,   0,   0,   0,   0, 
      8,   1,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,  96,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 124,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 152,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 180,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 208,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 236,   0, 
      0,   0,   1,   0,   0,   0, 
    104,   0,   0,   0,   2,   0, 
      0,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0, 132,   0, 
      0,   0,   2,   0,   0,   0, 
      1,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0, 160,   0,   0,   0, 
      2,   0,   0,   0,   1,   0, 
      0,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
    188,   0,   0,   0,   0,   0, 
      0,   0,   3,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0, 216,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0, 244,   0,   0,   0, 
      1,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0
};
